EMP超武

注意,此超武目前存在很大问题,开火就会导致游戏IE,暂未修复。

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
[EMPulseSpecial]
UIName=Name:EMPulse
Name=E.M.Pulse
IsPowered=true
RechargeVoice=00-I158
ChargingVoice=
ImpatientVoice=
SuspendVoice=
; ---
RechargeTime=0.1 ;4.5
Type=EMPulse
Action=Custom
SidebarImage=PulsIcon.pcx
DisableableFromShell=no
LineMultiplier=2
; ---
SW.RangeMinimum=0
SW.RangeMaximum=-1
SW.MaxCount=1
SW.AITargeting=none
EMPulse.Cannons=NAEMPT
EMPulse.TargetSelf=no
EMPulse.Linked=yes
EMPulse.PulseBall=PULSBALL
EMPulse.PulseDelay=32
SW.CreateRadarEvent=no
SW.AffectsHouse=enemies
SW.AffectsTarget=infantry,units,buildings
SW.ShowCameo=yes
SW.FireIntoShroud=no
SW.AutoFire=no
SW.ManualFire=yes
SW.AuxBuildings=NAEMPT
Cursor=AirStrike
SW.Animation=EMP_FX01
SW.Warhead=EMPulseWH

[NAEMPT]
UIName=Name:NAEMPT
Name=EMP Device
BuildCat=Combat
Prerequisite=NATECH,NACNST
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Strength=1000
Armor=concrete
TechLevel=10
Sight=4
Adjacent=2
Cost=1500
Points=30
Power=-150
Crewed=yes
Explosion=BZ_JZW_01,BZ_JZW_02,BZ_JZW_03,BZ_JZW_04,BZ_JZW_05
DebrisAnims=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
MaxDebris=30
MinDebris=25
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=440, 200, 300
AIBasePlanningSide=1
AIBuildThis=yes
ProtectWithWall=yes
ThreatPosed=0
SpecialThreatValue=1
Nominal=yes
NukeSilo=yes
RevealToAll=yes
HasStupidGuardMode=false
ChargedAnimTime=1
;Spyable=yes
SpyEffect.custom=yes
SpyEffect.ResetSuperweapons=yes
Capturable=no
ImmuneToPsionics=yes
BuildLimit=1
SuperWeapons=EmpulseSpecial
Primary=EMPulseWeapon
EMPulseCannon=yes
DamageSelf=yes

EMPulseSparkles=EMP_FX01; Anim to play over units disabled by an EM Pulse.

EMPulseWarhead=EMPulsWH ; warhead used by falling nuke missile
EMPulseProjectile=PulsPr ; nuclear missile (from silo) projectile to launch

DeactivateDimEMP=0.8
DeactivateDimOperator=0.65
DeactivateDimPowered=0.5

EMPAIRecoverMission=Hunt

[EMPulseWeapon]
;Damage=1500 ; Damage is duration for EM Pulse
ROF=1
Speed=25
Warhead=EMPulsWH
Projectile=PulsPr
Range=40
Lobber=yes
Report=PLSECAN2

; EMPulse cannon warhead..
[EMPulsWH]
CellSpread=1.5
Verses=0%,0%,0%,200%,200%,200%,125%,125%,125%,100%,100%
Spread=11
EMEffect=yes
;AnimList=PULSEFX1,PULSEFX2
;EMP.Sparkles=EMP_FX01
EMP.Duration=150
EMP.Cap=-1

[PulsPr]
Image=PULSBALL

在此做个记录,没事研究研究。